Macbook Pro, XNA & Parallels 4.0
17/Nov/2008 10:48 PM Filed in: Programming
For anyone interested, after Boot Camping my new
Macbook Pro (late 2008) and loading the partition
into Parallels 4.0, I was able to build and run a
default XNA 3.0 project. I’m assuming because of the
improvements in 4.0 and support for Shader Model 2.0.
Parallels 3.0 did not have the capacity to run any
XNA build because of the lack of supported “hardware”
(rather ironic term when talking about
visualization). Either way, I’ll post a screen shot
when I get some 3D content loaded in.