Macbook Pro, XNA & Parallels 4.0

For anyone interested, after Boot Camping my new Macbook Pro (late 2008) and loading the partition into Parallels 4.0, I was able to build and run a default XNA 3.0 project. I’m assuming because of the improvements in 4.0 and support for Shader Model 2.0. Parallels 3.0 did not have the capacity to run any XNA build because of the lack of supported “hardware” (rather ironic term when talking about visualization). Either way, I’ll post a screen shot when I get some 3D content loaded in.