Jul 2008

break;

Last Monday, the WSU Summer Camp started. Its been a rather interesting experience, with a rough start, to say the least. When you've got five pair of adolescent eyes glazed over while you try to stress the importance of the 16-bit video game era and the influence therein as it pertains to the emergence of contemporary market trends, it doesn't hurt to take a step back and just let them play Flash games for a while. Fuck.

Anyways, all my programming projects have been postponed, much to my own chagrin. There exists this trend, it seems, that whenever I start to gain steam, things inevitably get derailed far too premature. It would also seem that I subconsciously prefer uninventive locomotive puns to chug my points across. In any case, my BreakOUT game is on hold, and any code I planned on writing will instead need to be relevant to my research project. This isn't too bad, considering my project requires quite a lot of artificial intelligence in 3D space; that's kinda like making a video game, right?

glRotatef(xRot, 0.5f, 1.0f, 0.0f);

It's quite impressive what programming simple games will teach you. I don't know why I've waited so long to knock boots with small game projects. Sure, admittedly I've had trouble following through with a lot of them, but now that I've gotten over that first big hump, its been a drastically different story.

I started writing a small game engine using C++, SDL & OpenGL. Source code will be provided in the coming weeks, but for now, check out the pathetically underwhelming screenshot after the jump. Read More...